Get your cards
Buy paper bingo cards for the session. Each card has five columns: B, I, N, G and O. The center space is free.
Learn the basics at your own pace, then try a sample card and an event pull tab. Games, prices, and house rules vary from hall to hall, so listen to the caller wherever you play.
Try a bingo cardBuy paper bingo cards for the session. Each card has five columns: B, I, N, G and O. The center space is free.
The caller announces a letter and number, such as B-7. Find it on your card and mark it with a bingo dauber.
The caller tells you the winning shape for that game. When you complete it, yell “Bingo!” loudly before the caller starts the next number. Staff will check your card.
Tap the numbers to mark or unmark them. The FREE center space starts marked. Pick a game, then use “Show me how to win” to see one possible winning card.
Practice card only. In a real game, mark only called numbers and follow your hall's rules. The last number needed for a win must be called before you claim Bingo.
These are examples, not universal rules. The caller's announced pattern and your hall's program decide what wins.
A pull tab is a separate ticket. Some tickets pay instantly; an event ticket uses numbers called later. Read the instructions on the actual ticket before playing.
This real ticket has five “either/or” pairs. In this practice example, one called number from each pair must be marked to win. Try 6, 17, 36, 47, and 63.
Tap a number on the photo after it is called. Each pair has a top or bottom choice.
Press Next number, then find and tap it on the ticket.
Ask staff which pull tabs are available, what they cost, and how that ticket wins. Open the windows, follow any called numbers, and keep your ticket until staff verifies a possible win.
Other pull tabs may need a row, a blackout, or another combination. The printed instructions for that particular game decide.
This is an example only. It has no cash value.
Ask the cashier about session packages, paper cards, electronic options, and daubers. Start with an amount you can follow comfortably.
Choose a place where you can hear the caller. If you prefer a non-smoking area or need help seeing the display, ask staff what is available.
The caller announces the card color and winning pattern. Rules, prizes and pull-tab announcements vary, so follow instructions at your hall.
Mark your card when a number is called. Some monitors may show upcoming numbers, but a displayed number does not count until the caller announces it.
When you have the announced pattern, call “Bingo!” loudly before the next number so staff can verify your card.
On paper sheets, move to the next game when instructed. Watch for the next card color and listen for any special rules.
Pricing is different at every hall. As an illustration—not an advertised price—a hall might sell a small paper package for $6 and an electronic package for $25. Some games or pull tabs may cost extra. Check the current program or ask the cashier what is included before you buy.
The basics are similar, but schedules, prices, patterns and house rules differ. Listen to the caller and check the posted rules at the hall you visit.
No. Pull tabs are a separate game. Ask staff what is being sold and how that ticket wins before buying.
Call Bingo promptly when you believe your card matches the announced pattern. Staff will verify it. For pull tabs, keep the ticket and ask staff to check it.
Yes, many players do. Start with a manageable number so you can follow the calls comfortably.